![]() ![]() A drawback is the lack of a reticule for the machine gun. Additionally, the lack of a minimap will hide the Goliath's location unless the enemy team has a UAV. The Goliath is very effective in Hardcore mode, as it offers much more precision than other controlled scorestreaks, leading to fewer accidental team kills. However, a point blank shot with a rocket can bypass the trophy system, but will likely kill the attacker too. The Exo Trophy is very effective, as it stop all explosives, rockets, and equipment coming its way. The XS1 Goliath can also equip a mobile Exo Ping (Recon module) or a mobile Exo Trophy (Trophy module) for 50 points respectively. The rockets aren't largely necessary in Hardcore game modes, where the GAU-3/A will kill all enemies fairly quickly. All weapons have infinite reserve ammunition, and the machine gun doesn't reload. However, the player can only fire 1 rocket before enduring a lengthy reload. These rockets have devastating power, and will usually result in a kill with good shot placement. It is worth mentioning that both modules can be equipped at the same time. Due to this, it is recommended to use either the Under Barrel Rocket or Homing Rockets modules, both of which cost an extra 100 points. As well, the GAU-3/A is capable of overheating with sustained use. The GAU-3/A fires very slowly, has heavy recoil, and usually requires 4 or more shots to kill an enemy. The main weapon the Goliath uses is a GAU-3/A machine gun. Additionally, some doorways are too low for the Goliath to pass through. ![]() The Goliath cannot jump, crouch or prone, or use Exo abilities, forcing the user to take ground routes around the map. The Goliath is player controlled, and moves around at a slow pace. Players should take caution, as the location of the drop will appear on enemy mini-maps, and can be acquired by enemies. ![]() It is dropped in via orbital pod, and is activated by the player, unfolding and wrapping around the player's exoskeleton. It requires a scorestreak of 775 if not using any modules. The XS1 Goliath appears as a scorestreak in multiplayer. Multiplayer " A manually piloted suit of advanced armor with heavy weapons." - In-game description. When Mitchell, Cormack, Gideon, and Ilona are captured and sent to an Atlas prison camp, the group is eventually allowed escape when Mitchell himself pilots a previously disabled AST, decimating the remaining forces as well as a few enemy-controlled ASTs.ĭuring the assault on Irons' commercial headquarters, Gideon and Mitchell pilot a pair and take out several hundred soldiers before using the suits' weapons to finally destroy the engine of the Manticore-filled rocket. They are first encountered as enemies in Utopia, deployed as an obstruction of Ilona and Mitchell's escape from New Baghdad the ASTs appear in every other mission. The AST subsequently appears in Aftermath, where friendly units piloted by Atlas troops allow Gideon, Mitchell and two other soldiers passage through the gate protecting the civilian compound. The AST first appears (briefly) in Induction where one unit is piloted by a randomly named Marine NPC. If the player's exoskeleton is equipped with a grappling hook, they can use it to forcefully remove an enemy AST pilot through the suit's rear entry hatch. They are heavily armored enough to withstand a little over 100 rounds of fire from most assault rifles. ASTs are equipped with an arm-mounted minigun, an underarm rocket, and a shoulder-mounted micro-rocket swarm launcher. The Goliath appears in the campaign as the AST32 ( Armored Support Transport), used as both a friendly and enemy vehicle used by both Atlas and U.S. ![]()
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